Variable: SHADER_RANGES
ts
const SHADER_RANGES: object;Authoritative { min, max, step } bounds for every numeric shader parameter, keyed by body type. Drives UI sliders, the variation generator, and any test fixture that needs to stay within the valid range of a given uniform.
Type Declaration
rocky
ts
rocky: RangeMap;gaseous
ts
gaseous: RangeMap;metallic
ts
metallic: RangeMap;star
ts
star: RangeMap;