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Variable: SHADER_RANGES

ts
const SHADER_RANGES: object;

Authoritative { min, max, step } bounds for every numeric shader parameter, keyed by body type. Drives UI sliders, the variation generator, and any test fixture that needs to stay within the valid range of a given uniform.

Type Declaration

rocky

ts
rocky: RangeMap;

gaseous

ts
gaseous: RangeMap;

metallic

ts
metallic: RangeMap;

star

ts
star: RangeMap;

Distribué sous la licence indiquée dans le dépôt.