Interface: TileOverlayOptions
Configuration for a single overlay layer rendered on top of the hex mesh. All distances are in world units; all angles/fractions are normalised.
Properties
color
ts
color: number | Color;Base overlay color.
opacity?
ts
optional opacity?: number;Alpha applied to the material.
blending?
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optional blending?: Blending;Optional blending override (defaults to normal).
kind
ts
kind: TileOverlayKind;Layout variant (fill / border / with sides).
surfaceOffset
ts
surfaceOffset: number;Radial offset added to the baseline surface offset of the body.
borderWidth?
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optional borderWidth?: number;Border width as a fraction of tile avg radius (border kinds only).
ringExpand?
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optional ringExpand?: number;Ring expand factor applied to fill kinds (0 = flush with boundary).
renderOrder?
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optional renderOrder?: number;THREE renderOrder for the mesh.
initiallyVisible?
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optional initiallyVisible?: boolean;Starts hidden; call setTiles to reveal.