Function: createGraphicsUniforms()
ts
function createGraphicsUniforms(): GraphicsUniforms;Builds a fresh GraphicsUniforms bag with the canonical default values. Each call returns an independent instance so multi-body scenes can give every body its own tuning bag:
ts
const uniforms = createGraphicsUniforms()
uniforms.uCloudOpacity.value = 0.5 // mutates this body's clouds onlyCallers that want a single shared tuning channel (debug panel, global graphics settings) build one bag up-front and pass it to every body via useBody(config, tileSize, { graphicsUniforms }).