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Function: createGraphicsUniforms()

ts
function createGraphicsUniforms(): GraphicsUniforms;

Builds a fresh GraphicsUniforms bag with the canonical default values. Each call returns an independent instance so multi-body scenes can give every body its own tuning bag:

ts
const uniforms = createGraphicsUniforms()
uniforms.uCloudOpacity.value = 0.5  // mutates this body's clouds only

Callers that want a single shared tuning channel (debug panel, global graphics settings) build one bag up-front and pass it to every body via useBody(config, tileSize, { graphicsUniforms }).

Returns

GraphicsUniforms

Distribué sous la licence indiquée dans le dépôt.