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Function: raycastBodies()

ts
function raycastBodies(
   raycaster, 
   bodies, 
   options?): RaycastHit | null;

Raycasts against all body groups and returns the first valid hit.

Filtering rules:

  • Hits beyond the body's radius are discarded (avoids mesh-edge false hits).
  • When a focused body is provided, it is skipped as a candidate and used as an occluder sphere — hits behind it are discarded.

Parameters

ParameterType
raycasterRaycaster
bodiesRaycastBody[]
options?RaycastBodiesOptions

Returns

RaycastHit | null

Distribué sous la licence indiquée dans le dépôt.