Interface: LayeredMergedGeometry
Output of buildLayeredMergedGeometry: a single merged non-indexed buffer covering every tile's sol prism.
Properties
geometry
ts
geometry: BufferGeometry;Merged geometry with position, normal, aSolHeight attributes.
faceToTileId
ts
faceToTileId: number[];Face index (i / 3) → tile id.
tileRange
ts
tileRange: Map<number, PrismRange>;Per-tile vertex ranges in the merged buffer.
shellThickness
ts
shellThickness: number;solOuterRadius - coreRadius — exposed so shaders can normalise heights.