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Interface: LayeredMergedGeometry ​

Output of buildLayeredMergedGeometry: a single merged non-indexed buffer covering every tile's sol prism.

Properties ​

geometry ​

ts
geometry: BufferGeometry;

Merged geometry with position, normal, aSolHeight attributes.


faceToTileId ​

ts
faceToTileId: number[];

Face index (i / 3) → tile id.


tileRange ​

ts
tileRange: Map<number, PrismRange>;

Per-tile vertex ranges in the merged buffer.


shellThickness ​

ts
shellThickness: number;

solOuterRadius - coreRadius — exposed so shaders can normalise heights.

Distribué sous la licence indiquée dans le dépôt.