Interface: BodyRenderOptions
Optional render-time overrides passed to the render factory (useBody, BodyController, …). Every field is an override: omitting the whole object reproduces the default visual pipeline.
Properties
palette?
ts
optional palette?: TerrainLevel[];Terrain palette override. When set, replaces the palette auto-chosen from the body type (rocky / metallic / gaseous / star). Consumers that only tweak the low/high anchors of the rocky ramp should use BodyConfig.terrainColorLow / terrainColorHigh instead — this full override is reserved for caller-side classifications (biomes, climate zones…) that need a per-band palette.