Interface: TerrainBandLayout
Layout of the elevation staircase in world units.
Band index i ∈ [0, N - 1] maps to a world height i * unit measured from coreRadius. The staircase is strictly uniform:
height[0] = 0→ prism collapsed, core visibleheight[1] = unit→ one step above the coreheight[N - 1] = shell→ silhouette sits atradius
Every consecutive pair of bands is separated by exactly unit, so the gap between elev=0 and elev=1 equals the gap between any two adjacent bands — digging always removes a constant slice of world-space height.
Properties
unit
ts
unit: number;Constant world-unit gap between two consecutive bands.
shell
ts
shell: number;Shell thickness (1 - coreRadiusRatio) * radius.