Interface: LayeredPrismGeometry
Single-prism output bundle. The geometry is a non-indexed BufferGeometry containing the tile's prism, the range describes the vertex span (always starts at 0 for a single prism, but the type is kept so the merged-mesh builder can cache it directly).
Attributes set on the geometry:
position(vec3) — world-space vertex positions.normal(vec3) — face normals (outward for top + walls, inward for bottom).aSolHeight(float) — sol band height used to build this tile, broadcast to every vertex so the sol shader can derive a normalised height.
Properties
geometry
ts
geometry: BufferGeometry;range
ts
range: PrismRange;