Interface: RenderQuality
Render-quality bag — one knob today, more to come.
Properties
sphereDetail?
ts
optional sphereDetail?: SphereDetailQuality;Scales icosphere subdivision for every spherical mesh of a body. 'standard' (default) keeps the historical poly budget. 'high' bumps each mesh by one subdivision (≈ 4× tris); 'ultra' bumps by two (≈ 16× tris on the topmost meshes), both capped at MAX_SPHERE_DETAIL.