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Interface: RenderQuality

Render-quality bag — one knob today, more to come.

Properties

sphereDetail?

ts
optional sphereDetail?: SphereDetailQuality;

Scales icosphere subdivision for every spherical mesh of a body. 'standard' (default) keeps the historical poly budget. 'high' bumps each mesh by one subdivision (≈ 4× tris); 'ultra' bumps by two (≈ 16× tris on the topmost meshes), both capped at MAX_SPHERE_DETAIL.

Distribué sous la licence indiquée dans le dépôt.